Expertise

Technical Skills

Systems & Low-Level Programming

  • C/C++ - Modern C++20, systems programming, memory management
  • Vulkan API - Graphics pipeline, descriptor sets, render passes, synchronization
  • Graphics Programming - Deferred rendering, PBR, SSAO, shader development
  • GLSL - Vertex/Fragment shaders, compute shaders
  • Assembly - Reverse engineering, understanding machine code
  • Visual Basic 6 - Legacy game modding (Argentum Online)
  • Performance Optimization - Profiling, cache optimization, SIMD

Game Development & Engines

  • Game Engine Architecture - ECS patterns, component systems, render loops
  • Another Dunkan Engine - Custom Vulkan-based engine with deferred rendering
  • Entity Component Systems (ECS) - Data-oriented design patterns
  • Physics & Collision - Game physics, spatial partitioning
  • Godot - Open-source game engine experience
  • ImGui - Immediate mode GUI for debugging tools

Enterprise Platforms

  • SAP Commerce Cloud (Hybris) - Architecture design, implementation
  • SAP BTP - Business Technology Platform integration
  • SAP S/4HANA - Migration and integration projects

Programming Languages & Frameworks

  • Java - Enterprise applications, Spring ecosystem
  • Spring Framework - Spring Boot, Spring MVC, Spring Data
  • Python - Scripting, automation, blockchain projects
  • Go - Microservices, CLI tools
  • TypeScript - MCP servers, modern web development
  • Groovy - Scripting and automation
  • VueJS - Frontend development

Cloud & DevOps

  • AWS - Infrastructure, EC2, S3, Lambda
  • Azure - Cloud services and deployment
  • CCV2 - SAP Commerce Cloud v2
  • Jenkins - CI/CD pipelines
  • Docker - Containerization
  • CMake - Build systems, cross-platform compilation
  • Git - Version control, collaborative development

Architecture & Design Patterns

  • Game Engine Architecture - Render loops, update systems, resource management
  • Entity Component Systems - Data-oriented design, cache-friendly patterns
  • Microservices - Distributed systems, service decomposition
  • API Design - RESTful services, integration patterns
  • Cloud-Native Architecture - Scalable, distributed systems
  • Performance Engineering - Profiling, optimization, memory management

Data & Integration

  • SQL & Databases - PostgreSQL, optimization, schema design
  • Kafka - Event streaming, message brokers
  • Hibernate - ORM and data persistence
  • ElasticSearch - Search and analytics

Graphics & Rendering

  • Vulkan - Low-level GPU API, render passes, synchronization
  • Deferred Rendering - G-Buffer, multi-pass rendering
  • PBR (Physically Based Rendering) - Material systems, lighting models
  • SSAO - Screen-space ambient occlusion
  • Shader Programming - GLSL vertex/fragment/compute shaders
  • Texture Mapping - Normal maps, parallax occlusion mapping

Tools & Libraries

  • GLFW - Window management, input handling
  • GLM - OpenGL Mathematics library
  • ImGui - Immediate mode GUI for tools
  • STB libraries - Image loading, truetype fonts

Methodologies & Leadership

  • Agile/Scrum - Sprint planning, retrospectives
  • Technical Leadership - Managing teams of 15+ developers
  • Solution Architecture - System design, technology selection
  • Code Review - Quality assurance, mentoring
  • Performance Optimization - Profiling, bottleneck analysis

Certifications

  • SAP Certified Associate - Business User